
It offers no good stat growths, no highly damaging abilities. Orator is a utility character through and through. Final Fantasy Tactics Orator Overall Assessment

Orator doesn’t offer any Movement Abilities so there is nothing to discuss. Movement Abilities – Final Fantasy Tactics Orator

Outside of that utility, they don’t have much to offer. Tame and Beast Tongue are both useful in terms of poaching. Guns are a decent weapon and you might find some value in sticking a gun on a class that otherwise isn’t capable of equipping them. These are all somewhat useful situationally. Support Abilities – Final Fantasy Tactics Orator Ability Name It’s extremely rare to encounter enemies with Speechcraft and, even if you do, Speechcraft abilities are not really that potent. It’s a skill that you will never get any value or utility out of whatsoever. Reaction Abilities – Final Fantasy Tactics Orator Ability NameĮarplug makes you immune to Speechcraft. Speechcraft also allows you to recruit new characters from random encounters which is… not something you typically want to do, but something you’ll want to do if you’re interested in poaching certain items. So, having maximum brave and minimum faith goes a long way in terms of making a character extremely powerful.
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Having 03 Faith makes magic do negligible damage and almost always miss. Faith modifies almost all magic damage in the game. Brave is responsible for the activation chance of Reaction Abilities as well as the damage of Knight Swords and fists. Speechcraft allows you to modify characters’ brave and faith values which ends up being an integral part of creating overpowered characters.

Moveset: Speechcraft – Final Fantasy Tactics Orator Ability Name This is not a class that you want to do an extensive amount of leveling in. Orator has below average growth in every area. Stat Growths – Final Fantasy Tactics Orator The Orator class learns a variety of skills that raise and lower the Brave and Faith stats, as well as the ability to recruit enemy units.
